Windows Phone – Audio recorder

Audio recorder is a typical application of a mobile phone. Man can use it to record audio from microphone and use it for his ring phone, store audio note or record evidence of crimes as in Hollywood films, etc… Therefore today I decide to write a small audio recorder which should run on any mobile phone using windows phone OS. The application is very small but helpful. You can get source code in the end of this post.

The core of this application is class Microphone of Microsoft.Xna.Framework.Audio which can be used by referencing to Microsoft.Xna.Framework. By declaring a microphone device, setting some predefined features, then I can handle the event BufferReady to record sound section of 1 second from microphone into an array of byte and append it to memory stream.

Microphone m_micDevice = Microphone.Default;

private void btnStart_Click(object sender, RoutedEventArgs e)
	m_micDevice.BufferDuration = TimeSpan.FromMilliseconds(1000);
	m_baBuffer = new byte[m_micDevice.GetSampleSizeInBytes(m_micDevice.BufferDuration)];
	m_micDevice.BufferReady +=new EventHandler(m_Microphone_BufferReady);

void m_Microphone_BufferReady(object sender, EventArgs e)
	m_msAudio.Write(m_baBuffer,0, m_baBuffer.Length);

When the users click on Stop button, they will be asked for saving the memory stream to IsolateStorageFile

if (txtAudio.Text != "")
	IsolatedStorageFile isfData = IsolatedStorageFile.GetUserStoreForApplication();
	string strSource = txtAudio.Text;
	int nIndex = 0;
	while (isfData.FileExists(txtAudio.Text))
		strSource = txtAudio.Text + nIndex.ToString().PadLeft(2, '0') + ".wav";

	IsolatedStorageFileStream isfStream = new IsolatedStorageFileStream(txtAudio.Text, FileMode.Create, IsolatedStorageFile.GetUserStoreForApplication());
	isfStream.Write(m_msAudio.ToArray(), 0, m_msAudio.ToArray().Length);

So it’s very simple to write an audio recorder in Windows Phone 7. In my recorder I add some data visualizer to notify the user that the recording is going on. This visualizer uses first 100 value of audio data and shows them in a bar chart. These values will vary continuously and make visualizer animating.

	<DataTemplate x:Key="template">
		<StackPanel Orientation="Horizontal" VerticalAlignment="Bottom">
			<Rectangle Height="{Binding}" Width="5" Fill="Blue" />
			<Rectangle Width="2" />

<ItemsControl x:Name="icBar" ItemsSource="{Binding Path=AudioData}"
	ItemTemplate="{StaticResource template}" Margin="0,6,0,114">
			<StackPanel Orientation="Horizontal"/>

As you can see in order to update record progressing on GUI, I used data binding for ItemsSource property of ItemsControl and update this source each time when the event BufferReady is fired.

void m_Microphone_BufferReady(object sender, EventArgs e)
	this.Dispatcher.BeginInvoke(() =>

The complete source code of this audio recorder you can download here “Windows Phone Audio Recorder“. If the archive is corrupted, see source code here


  1. I have the same problem as John – when opening in WinZip 9.0 on Windows XP it says “cannot open file: it does not appear to be a valid archive”. When “explore”‘ing in explorer.exe it says “The compressed (zipped) folder is invalid or corrupted”. The zipfile is 90.6 KB in size. Weird.

  2. Hi, I have the same problem – cannot open file: it does not appear to be a valid archive.

    Please, re-archive file.

  3. The zip file still appears to be corrupted – please replace it when you get a chance. Couldn’t open it with Windows 7 Explorer or WinRAR.

  4. I tried again and still get the following error dialog in Windows 7 Professional Edition x64 when trying to open the zip file:

    “Windows cannot open the folder.
    The Compressed (zipped) Folder ‘C:…Windows Phone Audio’ is invalid.


  5. I’m seeing the same issue. WinRar will open the file but there only appear to be one, no extension file inside the archive.

  6. What about this error: “Cannot implicitly convert type ‘System.EventHandler’ to ‘System.EventHandler’ ….MainPage.xaml.cs 48 39” ?

  7. I too am not able to unzip.

    I did manually type from article / code samples and can’t get it working.

    My issue seems to be that the m_Microphone_BufferReady event never fires. During playback my memory stream is 0 bytes long.

    I have a microphone attached to my development (Vista) computer and assume that Phone 7 emulator will automatically use the attached mic? If not, do I need to somehow configure the emulator to use the mic?

    Even if no mic is attached, should I not be receiving a byte stream every second?

    I also notice that you are saving raw data as a wav file in Isolated Storage. If I simply transfer that file to my desktop (e.g. thru a web service), should I be able to listen to that as a normal wav file? I read somewhere that a Wav file needs to store some sort of header info.

  8. @Ed: Use the second link to view the code directly.
    – The Emulator will recognize your mic. You do not need to configure anything. If the mic can not be attached, you can not record anything.
    – The .wav file can be played as normal .wav audio file.

  9. hi
    Do someone knows where are the sounds stored, I want to use it binding with other function, but nothing found.
    Does it related to Isolated Storage?

  10. Thanks for the sample!
    However, I use VStudio Pro RTM, and it does not load the solution.
    To work around that, I created a new solution, and added the code into that – most things are fine.

    Only one problem left: I have no visualization, only numbers appear.

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